Encounters Mechanics¶
Inside COMORBUSS there is implemented two main mechanics to generate encounters between particles (citizens in the simulation). The first is the legacy distance mechanics, where all particles, services and homes are are placed in a Cartesian plane, movements are made by random walks or by social mechanics and encounters are defined my a fixed radius between particles. The second, and the default, is the networks mechanics, where the context where the particles are located is defined by the placement
tag, and using this information networks generators are used to generate encounters between particles in the same context.
The encounters mechanics can be set using the use_networks
parameter, when it is set to False
COMORBUSS will fall back to the legacy distance mechanics.